I’ve spent the week making a bunch of small changes to the game – UI tweaks, bugfixes, and optimizations. Although each change is relatively minor, it’s made a big difference overall. The alpha build has been updated for Kickstarter backers if
BIG NEWS: Major change to combat system, update to alpha build
A couple of months on, I can look back on HOMD’s early alpha release with a nice sense of perspective, and all told it actually went very well. There were many reports of instability and poor collision detection, but both