HOMD’s release is getting closer and closer! I’ve been making sure the game is ready. And what does that mean, practically speaking? Well – Bugs Over the last few days I’ve fixed *checks notes* 139 bugs, typos and assorted dull problems.
Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief
Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and