As I write this devlog, there are just… …before A House of Many Doors is officially released on Steam. Mark it in your calendars. Set a reminder on your phone. Build a statue in the desert. But I wanted to take
The Final Update of 2016
Hello, all. The mad spectre of 2016 is in the process of being exorcised. We still have to find a way to defeat Pazuzu, and we have a lot of pea soup to clean off the walls, but hopefully 2017
The Museum of Unnatural Curiosity
Over the next few months, and in anticipation of HOMD’s *!* FEBRUARY 3RD *!* release, I’m going to be serving up light story-aperitifs to whet your appetite. If you’re already a Kickstarter backer, consider this a delightful titillation and a confirmation of
Dealing with Darkness
Remember a few weeks ago, when we discussed monsters in darkness? I implied that the only way of dealing with them was to turn on your Heartlight. Actually, that’s not your only option – though the other options will require
Darkness, Monsters, and Unexpected Depth
Backers, watchers, lurkers, friends, The tarmac is shattered. The buildings are choking on vines. Steam belches from the cracks in the sky. But the devlogs; the devlogs always go through. When I was showing off HOMD at Rezzed last week,
A sneak peek at the combat system, which has become deep, interesting, and surprisingly nasty
The last 2 weeks have been an intense period of knuckling-down on the combat part of the game. Exploring the House, you are sure to meet other travellers, and some of them are not friendly. Better to flee, perhaps, or
Devlog Friday, Part 6 – Three exciting things
Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that