We are approaching February 3rd. HOMD is almost out. Soon I can sleep again. I hope you enjoy the game. But the devlogs don’t stop! They never stop! There’s something a bit weird about romance in games, right? In most
GDC Announcement; Secretive Things; Locked Doors
Hello. Game details in a minute. First, an announcement: I will be at GDC! Yes, tomorrow I’m jumping on a metal machine which will fly me through the sky at over five hundred miles an hour. I’ll be so high
Two huge announcements: New trailer, new art!
Trailer The game’s very first trailer is now live. This is not a drill. Check it out below! Art I have managed to find a truly fantastic artist who has agreed to work on the game’s illustrations. Say hello to Catherine Unger – she’s
Devlog Friday, Part 8 – Kickstarter Coming 2nd September!
Things are really starting to kick off! Anyone who is vaguely familiar with the typical cycle of an indie game developer in 2015 will know that this was inevitable. That’s right: On the 2nd of September I will be launching
Devlog Friday, Part 3 – A kinetopede kerfuffle
Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore
Devlog Friday, Part 2 – Combat month begins
Good day, explorers. At the moment I’ve just finished working on crew-members for the lower decks of the kinetopede. These fellas and ladies will be your Gunners, your Junior Engineers, your Guards and your Swabbies; unlike your upper-deck crew, who
Devlog Tuesday?! Part 1.5 – Credit where credit’s due
Hello again, explorers. This started as the second entry in my Devlog, but I launched into such an extreme tangent that it’s had to become its own thing. So I thought I’d publish it a bit early, and on Friday you
Devlog Friday, Part 1 – Setting forth
This is the first devlog entry for A House of Many Rooms. I’ve been working on the game since January, so there’s a bit of catching up for us to do. In January I started watching Tom Francis’s Game Maker