Hello friends, Last week, the House of Many Doors alpha was released to MATRON-tier backers and above. The game is still very much unfinished and very much an alpha, but enough of the code is complete that I felt alpha testing
Alpha Release Imminent! Combat Looks Nice Now!
Hello, squids and snails. (Edit: It has come to my attention that the opening line of this update could be potentially viewed as discriminatory towards certain varieties of mollusc: slugs, octopodes, limpets, and cuttlefish, to name just a few. I
Sounds, Shops, and Sanity
The cold dawn is what wakes you – not the stench of rotten mince pie, nor the baby pissing gently in your ear. What happened? Is it January already? > Eat pies The pies have ossified into a hideous mass.
A Quick Little Progress Update
I described the last update as a “quick little update” and then proceeded to write somewhere in the region of 1000 words. This time, I’m afraid, I’m going to stick to my promises. Here is a condensed list of what
Melee Combat, Boarding, Pretty Artwork
Come in, come in, sit down! Here’s your grapnel. If another devlog gets within 50 paces, you will launch the grappling-hook, crash through their window, and wreak merry hell. I hear the Top Secret devlog will soon be approaching, so ready yourself.
Exciting Announcement: A new member of the HOMD team throws their hat into the ring!
Things are going swimmingly here at Pixel Trickery HQ, so here’s a short but sweet update! It’s the opposite of me – I’m tall and sour. First of all, the eponymous exciting announcement – thanks to your generous funding, I’ve been
Two huge announcements: New trailer, new art!
Trailer The game’s very first trailer is now live. This is not a drill. Check it out below! Art I have managed to find a truly fantastic artist who has agreed to work on the game’s illustrations. Say hello to Catherine Unger – she’s
Monday Nugget: A Psychological Problem
Nugget is a disgusting word, isn’t it? Why the hell do we apply it to food? Two shorter updates this week, rather than one long one. This one is especially short, though, because over the last weekend I’ve been working
Devlog Friday, Part 7 – Doors vs Rooms
Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always
Devlog Friday, Part 6 – Three exciting things
Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that