A couple of months on, I can look back on HOMD’s early alpha release with a nice sense of perspective, and all told it actually went very well. There were many reports of instability and poor collision detection, but both
Alpha News & Combat Spotlight
Hello friends, Last week, the House of Many Doors alpha was released to MATRON-tier backers and above. The game is still very much unfinished and very much an alpha, but enough of the code is complete that I felt alpha testing
Alpha Release Imminent! Combat Looks Nice Now!
Hello, squids and snails. (Edit: It has come to my attention that the opening line of this update could be potentially viewed as discriminatory towards certain varieties of mollusc: slugs, octopodes, limpets, and cuttlefish, to name just a few. I
Melee Combat, Boarding, Pretty Artwork
Come in, come in, sit down! Here’s your grapnel. If another devlog gets within 50 paces, you will launch the grappling-hook, crash through their window, and wreak merry hell. I hear the Top Secret devlog will soon be approaching, so ready yourself.
A sneak peek at the combat system, which has become deep, interesting, and surprisingly nasty
The last 2 weeks have been an intense period of knuckling-down on the combat part of the game. Exploring the House, you are sure to meet other travellers, and some of them are not friendly. Better to flee, perhaps, or
Devlog Friday, Part 7 – Doors vs Rooms
Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always
Devlog Friday, Part 6 – Three exciting things
Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that
Devlog Friday, Part 5 – In which everything is chugging along nicely
Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I
Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief
Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and
Devlog Friday, Part 3 – A kinetopede kerfuffle
Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore