First order of the day is to let you know that I studied the ancient scrolls, meditated atop a shattered mountain, and finally learned how to use Tumblr. Follow HOMD on there if you want occasional lovely screenshots. Progress on HOMD is
This Update Ends With a Rocket-Powered Blimp
I’ve spent the week making a bunch of small changes to the game – UI tweaks, bugfixes, and optimizations. Although each change is relatively minor, it’s made a big difference overall. The alpha build has been updated for Kickstarter backers if
New Release Date: 3rd February 2017
The Big News HOMD’s release date has been postponed to the 3rd of February. This is a decision I didn’t want to have to make, and I’ve only come to it after lots of discussion with the people at Failbetter,
The Cathedral of Stolen Gods
Gods, eh? They get everywhere, like ghosts or fleas. The House is full of them. Of course, some gods are more powerful than others – some are so powerful that they grant their priests special talents. The priests of Anglecrab
Concerning Goats
Welcome, friends and gentlegoats, I have had my head buried in work recently, trying to Get Things Done. The worst paradox is that the more work I do, the less work is apparent to the outside world – because I
Gods and Worship
The Sanctioned Nine The gods of the House are very real indeed, and make their existence known. In the Cities, however, ordinary people are only permitted to worship the nine Sanctioned gods. Over the course of your travels, as you make
New Release Trailer!
I have a hot new trailer to go with the game’s hot new release date. (That’s September 24th, tell your friends, tell your enemies.) I was also featured in PC Gamer last week! (I was prompted to make a new trailer
HOMD Release Date: September 24th
Big news, gang! A House of Many Doors now has an official release date! 24th September 2016. That’s the news. Get your hype trousers on. Go spread the word. Don’t bother reading further unless you’re interested in apologies and excuse-making!
Dealing with Darkness
Remember a few weeks ago, when we discussed monsters in darkness? I implied that the only way of dealing with them was to turn on your Heartlight. Actually, that’s not your only option – though the other options will require
BIG NEWS: Major change to combat system, update to alpha build
A couple of months on, I can look back on HOMD’s early alpha release with a nice sense of perspective, and all told it actually went very well. There were many reports of instability and poor collision detection, but both