A House of Many Doors will be released today, Friday 3rd February, at 4pm GMT. The train is scuttling from the station, mechanical joints creaking and squealing. Gather your essentials and leap aboard. Launch yourself into the waiting darkness. It’s been a long and
Discoveries in the Dark
As I write this devlog, there are just… …before A House of Many Doors is officially released on Steam. Mark it in your calendars. Set a reminder on your phone. Build a statue in the desert. But I wanted to take
Romance in the House
We are approaching February 3rd. HOMD is almost out. Soon I can sleep again. I hope you enjoy the game. But the devlogs don’t stop! They never stop! There’s something a bit weird about romance in games, right? In most
The Final Update of 2016
Hello, all. The mad spectre of 2016 is in the process of being exorcised. We still have to find a way to defeat Pazuzu, and we have a lot of pea soup to clean off the walls, but hopefully 2017
A Thumping New Trailer
Just a quick little update today: There is a new trailer for HOMD, and I want you to point your face in its direction. Enjoy!
The Museum of Unnatural Curiosity
Over the next few months, and in anticipation of HOMD’s *!* FEBRUARY 3RD *!* release, I’m going to be serving up light story-aperitifs to whet your appetite. If you’re already a Kickstarter backer, consider this a delightful titillation and a confirmation of
It’s the Little Things
You approach the moonlit shack, tiny animal-bones crunching beneath your boots. The man sitting by the fire outside looks more dead than alive: haggard, ancient, decayed. A question comes unbidden to your lips. “What happened to you?” “Indie game development,”
A Time for Endings
Hey all, Sorry for the radio silence the last two weeks – I’ve been working very hard on finishing off HOMD’s main story. It’s turning out very well, and I should be completely finished by the end of next week.I’ll
New Release Date: 3rd February 2017
The Big News HOMD’s release date has been postponed to the 3rd of February. This is a decision I didn’t want to have to make, and I’ve only come to it after lots of discussion with the people at Failbetter,