Things are really starting to kick off! Anyone who is vaguely familiar with the typical cycle of an indie game developer in 2015 will know that this was inevitable. That’s right: On the 2nd of September I will be launching
Devlog Friday, Part 7 – Doors vs Rooms
Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always
Devlog Friday, Part 6 – Three exciting things
Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that
Devlog Friday, Part 5 – In which everything is chugging along nicely
Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I
Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief
Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and
Devlog Friday, Part 3 – A kinetopede kerfuffle
Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore
Devlog Tuesday?! Part 1.5 – Credit where credit’s due
Hello again, explorers. This started as the second entry in my Devlog, but I launched into such an extreme tangent that it’s had to become its own thing. So I thought I’d publish it a bit early, and on Friday you
Devlog Friday, Part 1 – Setting forth
This is the first devlog entry for A House of Many Rooms. I’ve been working on the game since January, so there’s a bit of catching up for us to do. In January I started watching Tom Francis’s Game Maker