Very proud and excited to announce that A House of Many Doors has now been Greenlit! We will now be coming to Steam in July 2016! I’ll have more dev progress for you over the coming week – in the
Kickstarter Launched! Greenlight Launched! Play the Demo Today!
This is not a drill, people. A House of Many Doors has launched its Kickstarter! THE KICKSTARTER AWAITS YOUR ATTENTION. Please, if you’re reading this, consider backing the game. A project’s initial burst of momentum, in those first 24-48 hours, is
Press Release August 2015
A House of Many Doors is a new game by indie microstudio Pixel Trickery. It’s a 2D exploration RPG which takes inspiration from Sunless Sea, FTL and Planescape: Torment. Mount an expedition to explore a vast dimension of procedurally-generated nightmare architecture.
Two huge announcements: New trailer, new art!
Trailer The game’s very first trailer is now live. This is not a drill. Check it out below! Art I have managed to find a truly fantastic artist who has agreed to work on the game’s illustrations. Say hello to Catherine Unger – she’s
A little bit personal: Thoughts on going indie full-time
Feel free to skip this blog entry if you prefer – with the upcoming Kickstarter consuming my time, and in the absence of much dev progress because of that, it’s going to be a much more personal entry than usual.
Monday Nugget: A Psychological Problem
Nugget is a disgusting word, isn’t it? Why the hell do we apply it to food? Two shorter updates this week, rather than one long one. This one is especially short, though, because over the last weekend I’ve been working
The Final Devlog Friday – Gods, keys, and mountainous scabs
Important note: This is the last Devlog Friday because Friday is, in terms of attracting eyeballs, a terrible day to update a blog! Everyone just wants to go outside and have fun on a Friday. Mostly, the date is an
Devlog Friday, Part 8 – Kickstarter Coming 2nd September!
Things are really starting to kick off! Anyone who is vaguely familiar with the typical cycle of an indie game developer in 2015 will know that this was inevitable. That’s right: On the 2nd of September I will be launching
Devlog Friday, Part 7 – Doors vs Rooms
Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always
Devlog Friday, Part 6 – Three exciting things
Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that